Example 37



SweepDist


Character data set
Curves # Vertices Length
P 137 192.661856902029
Q 125 123.47327874438164

Distance Value Iters
Fréchet 17.63445610751841 0
VE Fréchet 17.120780229459566 4843

Animation: Fréchet morphing

This is the animation of the morphing computed that is both continuous and monotone.


Animation: VE Retractable Fréchet

This is the animation of the VE retractable morphing. It is potentially not monotone (but it is continuous.


Free space diagram heatmap:


graph + free space [PDF] : graph [PDF]

VE-Fréchet Retractable solution:


Monotonized...

Fréchet cont+monotone solution:


Discrete Fréchet

The resulting morphing - extended to continuous:

Specifically, to get a smooth animation, the leash is shown as moving continuously, by interpolating between the discrete locations.


The discrete retractable version


The discrete dynamic time warping


P # vertices: 137
P # vertices: 125
DFréchet iters : 17125
Retract DFréchet iters : 2446

Refinement for removing monotonicity

By introducing vertices in the middle of parts of the curves that are being traversed in the wrong direction, one can refine the solution, till effectively reaching the optimal monotone solution. This process is demonstrated below. As one can see, the error is negligible after a few (say four) iterations. After that, it becomes a bit pointless.
We emphasize that a monotone morphing can always be extracted, by monotonizing the current solution. This is easy and fast to do, and is the error accounted for in the below graphics.

More info

Animation: Fréchet morphing as morphing


2025-03-08 21:25:02